When I think of the words “self-awareness”, I think of that famous quote from the movie, “Man, that movie was a little rough going”. I’m not sure if the rest of the movie was actually that rough, but there is one scene where the character, Jimmy, reflects back on the moment he was shot in the head, which is a really great story to tell, so this is a great way for me to end this post.
In the movie, Jimmy is a young man who has been caught in a car accident. He has no memory of what happened to him and he doesn’t know how to drive. When he wakes up in the hospital, he realizes that he’s in a hospital room with no memory of who he is. This is a pretty big moment of self-awareness, because Jimmy is not in control of his actions, he is in a control loop of sorts.
The same thing is happening to the player in the game. The only thing you can do is decide to do something about it, and you do it. But it is the same self-awareness process that is happening in the movie.
The game is a platformer-meets-game-of-life-with-self-awareness, and the self-awareness is the player deciding to be part of the game’s story. This is a very powerful idea, because it demonstrates one of the most powerful ways to control the game: by creating the game.
In this game, the player can get lost through the game. It is this idea that the player has to choose which is the best way to get lost. The game is creating the player to choose which path to take because in this game, it is the player who controls the game.
A great example of this is the game “The Binding of Isaac.” In this game, if you have “batteries”, you have a certain amount of electricity. If you have enough electricity, you can walk the walls. If you have enough electricity, you can fly the walls. If you have enough electricity, you can jump the walls. Even better, the player can get all these powers by controlling Isaac in the first place.
So how does your choice of paths affect the story? Well, while the story is still being written, it is definitely a mystery. How will you move the story forward? Will it be possible to take out Visionaries? Will the game be released on the PC? Who knows. But one thing’s definitely for sure: you will not be playing this game just to play it. You will play it because you want to and you have the power to do so.
Isaac will also be able to kill the Visionaries, but only if they are caught in their own trap. This will be pretty difficult to pull off because the Visionaries have always been a tight-lipped bunch in the game so it’s easy to imagine them using some clever stratagem to get out. You can also expect to come to the end of the game without having found out who the true mastermind is.